Object Manipulation Typescript Commands


«className» «ident»

Typing the name of an object class followed by a new identifier creates a new object of the indicated type. The object is placed into the current module. The current module can be set prior to declaring a new object using Open m . A list of possible class names can be obtained by typing list object.

When the object is created, it becomes the current object. Attributes set without an explicit object identifier apply to this object.

Examples

Create a chance variable:

>Chance Adjusted_weight
>Title : Adjusted Weight
>Units : Lbs
>Definition: Normal(155,15)

Create a variable inside the module Expense Details:

>Open Expense_details
>Variable Water_pmts
>Definition: 15
>Close Expense_details

Delete

Rename

Edit

Move

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